Friday, April 6, 2012

Father vs Son Wiz War- revenge is sweet!

As I have posted before, I rarely win games versus my eldest boy Sid. He is lucky, sharp, and utterly ruthless, whilst I am a good natured fellow, with no killer instinct. Plus I get distracted, admiring the pretty playing pieces.

We had a game this evening though, with my kindly red wizard vs his murderous (always murderous) blue wizard. My starry eyed optimistic approach (get two treasures back to my home base, ducking arcane incendiaries all the while) won through!
Red (dad) vs Blue (Sid)
A charming early move by Sid that demonstrates his 'go for the jugular' approach- surround Dad with booby-traps, then put one more on his home base, just for good measure.
 An early move that demonstrates my damn-hippy approach- "Ok, you burn me with that fireball, and I'll just grab your treasure, ok?"
About to drop his 1st treasure on my base, Sid casts Swap and foils me.   :(
A number of deft (and desperate) moves later, I have his treasure down, but cower, scorched and with few life points remaining, as Sid's blue wizard blasts his way through my door.
A game of cat and mouse followed, I ducked and weaved, blocking spells, won through to his 2nd treasure, then burned those extra mana cards I'd been saving all game, tore through his rose bush (ow!) ran back through the hole I had Wallivored the turn before, and dumped his treasure on my home base to win with 1 life point! Woowee!
You can tell Sid is impressed with my victory...


  1. WoW! Wiz-War has gone up several notches in production quality! I have 2 sets of the original version of the game, which did not have those sweet looking wizard miniatures. And that game board looks fantastic by comparison. The card I never liked was the "Buddy" card. Always got screwed over by that one. Grats on your victory.

  2. Well thanks Greg- Sid was actually fine and a good loser- but he enjoys hamming it up for the camera.

    The new set is great and I thoroughly recommend it. Wiz War is one of the few boardgames I REALLY, REALLY love. It is chaotic, intuitive, mean, random, fun and somehow wonderfully atmospheric.

    There are some slight changes in the game- the key one being that there are fewer number/energy cards, as some of the spell cards come with a number/energy icon built in, meaning they can be used as the spell or burned for their extra energy. This makes for little change in the game apart from streamlining everything a tad, and is a neat mechanic because you were always discarding unwanted spells anyway...